Monthly Archives: September 2011

I’ve blogged about this before, but novellas are a strange breed. Big paper book publishers don’t really sell them because readers don’t really buy them. They’re only good for an hour or two of entertainment–how much can you really charge for that? Many big fiction magazines will print them, but obviously not more than 1-2 per issue, because they’ve only got so much space. They’re not very widely-published in online mags, either, because they only have so much money to spend per issue and I don’t think they’re seen as very popular.

But I just finished revising my second-ever novella two days ago. After cuts, it came in right under 17,000 words. It feels great–but it’s a fantasy novella, and a quick look at Duotrope shows three pro markets for the length: Fantasy & Science Fiction, Tor.com, and the Writers of the Future contest. Expanding that to semipro pay (around 1 cent/word) turns up three more markets.

Not many options.

Let’s get specific about terms here, because the precise definition of “novella” varies. For determining awards eligibility and such, SFWA defines short stories as 0-7499 words, novelettes as 7500-14,999, novellas as 15,000-39,999, and novels as 40,000 words and up. Nobody outside the industry really pays attention to or even knows the definition of the word “novelette,” though. And the line between novella and novel is definitely wide and blurry–40,000 words is only about 133 pages, which is extremely short for a modern-day novel. Even Harlequin category romances are usually more like 50,000, and except in genres with page counts that are frequently shorter (Young Adult) or longer (epic fantasy), publishers generally won’t touch anything from a first-timer below 80,000 or above 120,000. Plenty of exceptions, but that’s conventional wisdom these days.

If you asked me to define length by some combination of industry standard and gut feel for reader expectations, I’d break it down like this:

Flash fiction: 1-1000 words; roughly 1-3 pages

Short story: 2000-9000 words; 6-30 pages

Novella: 15,000-36,000 words; 50-120 pages

Novel: 60,000-300,000+ words; 200-1000+ pages

There are some missing word counts here, clearly. I’d shade anything in between toward whatever category it’s closest to, but the in-betweeners are kind of bastard lengths. A 1200-word piece is really more flash fiction than short story; 12,000 words should probably be called a novella, I guess, but if you ordered something labeled as a “novella” online and three days later you got a story that’s only 40 pages long, you might feel a little cheated. Same deal if you ordered a “novel” that arrived as 150 pages. Technically accurate, just lacking.

It’s not a big deal, though. I’m just looking at this stuff for two reasons. One, I like numbers. I spent far too many minutes tweaking that breakdown above, because that is the type of thing my brain considers fun. Second, I think it helps conceptualize what each of these lengths means.

Looking at that, you can see a novella is somewhere between a quarter and a half the length of a shortish novel (and knee-high on a grasshopper compared to the tomes of George R.R. Martin). And it turns out that length is awesome to write.

This may be particular to fantasy and science fiction, because in my still limited experience, 50-120 pages is the perfect length to create a world that feels expansive and lived-in. You don’t have the roaming scope of a novel, where you can divert for several pages just to explain the social habits of AI or the breeding cycles of dragons, but compared to a 15-page short story, you can do an immensity of exploration. My recent novella is set in a secondary world where the day cycle is radically different from our own. This changes just about everything about the world. I couldn’t do more than hint at how in a short story. With the 60ish pages I wrote, I was able to spend a significant amount of time in both halves of the world.

Why not just write a novel? Um, good question, actually. I may just do that. I like this world and I’d like to see more of it.

But the story I had in mind didn’t have to be that long. It was big, but it wasn’t novel-big. And that’s pretty much why I wrote it this month despite being in the middle of a full-length novel: I’d had this novella idea on the backburner for months, and I got stuck about 3/4s of the way into this novel. It wasn’t fun to write anymore and meanwhile I couldn’t wait to take a shot at that novella idea I was in love with. I hate to lose momentum in the middle of a book, but eventually I said screw it and just jumped into the novella.

Where I found, yet again, that it’s possible to carry the whole story in your head at once. Maybe other people can do this with novels, but I have a hard time visualizing and tracking an entire damn book at the same time. You’ve got dozens if not a couple hundred different scenes to write. There are subplots and side characters and themes and back stories and worldbuilding flying right and left. With so much to keep track of, it’s easy to veer off course, be it starting in the wrong place, hitting a plot-swamp where you don’t know how to bridge your middle to the end you’ve got in mind, or whatever else. Point is, novels are huge and they’re messy.

Novellas aren’t huge. They’re just big. If you have a beginning and an end, it’s pretty easy to visualize how to bridge the two. It’s a hell of a lot easier for me, anyway, and when I can see where I’m going, I write a whole lot faster. If I had it all planned out and hit a hot streak, I could probably burn through a novella’s first draft in 7-10 days. And I’m kinda slow.

Instead, between pre-plotting, drafting, and revising, it took me the better part of the month. And that was a good thing. I got a lot of writing done while getting enough perspective from that bogged-down novel to start thinking I may have taken the last few chapters in the wrong direction. Now that I’ve had some time away, I don’t really have a problem scrapping them and taking a different route to my ending. I could have taken a break for short stories instead, but I was low on ideas and typically am slow to come up with them, and I would have been tempted to come back to that novel-in-progress much sooner. Maybe too soon.

Instead, I have something big to show for the month. The length is a handicap now that I’m sending it out to markets. But I’m no longer reliant on the 3-6 places that’ll buy a fantasy story of this length to see any money from it. If they pass, I’ll peddle it for a buck or two through the usual online stores and see what happens. I have a feeling novellas look a lot better on ereaders than they do as a thin slice between two covers.

As always, my professional review’s available over at the Herald.

My unprofessional review: I’m a big fan of sports, but I’m lukewarm at best towards sports movies. The dramatic arc is about as predictable as it gets. New coach rolls in, finds his team is filled with losers who no one believes in, belief in them ensues, they start winning, beginning an improbable comeback which leads to the championship, which they win, or which they sometimes lose, but you know they’ll be even better next year. Someone is hoisted onto someone else’s shoulders, credits roll, hooray.

Moneyball kind of follows that pattern but also not. Brad Pitt isn’t the Oakland Athletics’ coach, he’s the general manager. And he’s not taking over, he’s just facing the offseason loss of this three biggest stars. And if you know your recent baseball history–as a fan of the Seattle Mariners, Oakland’s division rivals, I am painfully familiar with this–you’ll know the A’s didn’t win or even go to the World Series in 2002, leaving Moneyball‘s dramatic climax to focus instead on their history-making 20-game win streak. Some of the old cliches are here, like when Pitt and assistant Jonah Hill rake together an “island of misfit toys” nobody else wanted or valued, but, well, that really happened, so. Anyway, I’ve got this theory that good stories are a balanced mix of the cliched and the original. Moneyball has both.

Pitt turns in another solid Pitt performance as a guy who failed young and can’t stand losing now. Hill’s pretty great, too, as a bottled-up geek-type whose ideas about baseball are about to revolutionize the game. Although the history’s already written, and it’s a sports movie so you know there will be triumph in the end, Pitt’s gnawing doubt and worry about whether his crazy new plan will pan out is so effective your stomach will be churning right along with him. Writers Aaron Sorkin and Steven Zaillian paint a lot of extras into the margins; I loved how they nailed Pitt’s ex-wife’s new man as a soft-spoken, gentle, caring wussbag who’s probably the exact opposite of Pitt, the former pro player willing to take a huge gamble with an MLB franchise.

I gave Moneball a B+, and I feel like I might have short-changed (sweet pun, me) it a bit. It’s thrilling and competent in the very best way. A few years from now, we could be looking at this one as a classic.

Except at the place where I get paid to, of course.

Drive is good. You can tell Drive is going to be good from the opening scene, where Ryan Gosling, moonlighting as a getaway driver for a pair of robbers, shuttles them away from the crime scene through a net of cop cars and helicopters. It isn’t a car chase, though Gosling flips a couple sweet maneuvers along the way. It’s more of a car hide, with Gosling slipping out of view, holing up, and finally blending in with the crowd to escape being caught. It’s tense, it’s gripping, and it’s a hugely welcome break from your typical “vroom vroom VROOM bash *cop car flips over median, explodes*” chase scene.

This movie should be big for director Nicolas Winding Refn. It’s incredibly stylish and awash with righteous performances out of Gosling, Bryan Cranston, Albert Brooks, Ron Perlman, and Oscar Isaac, who I don’t think I’ve seen before but whupped all kinds of dramatic ass as a man released from prison to find Gosling sniffing around Isaac’s wife Carey Mulligan. It’s a non-action action movie that’ll have you questioning whether Gosling is a hero or maybe just a psychopath who’s finally found the chance to lash out.

I liked Drive so much it convinced me to finally watch Refn’s Valhalla Rising, which had been languishing on my Netflix queue for some time. Unfortunately, the review never appeared online, but I liked that one too. Not for everyone, though–very moody and light on dialogue. Drive is, too, but it should have much wider appeal as–perversely–a sort of indie crime drama romance sandwiched around or possibly by meaty scenes of vicious action.

Full review available at the Herald.

Yeah, that headline isn’t a joke. I really do love “lethal virus threatens society as we know it” movies. It’s a serious contender for my favorite subgenre, right up there with “alien fleet threatens society as we know it” and “natural disaster threatens society as we know it.” I might have some hostility issues? Well, what can you do.

Besides watch Hollywood’s Contagion! That’s good transition. While many breakdown-of-society stories like 28 Days Later keep the focus on a single character of family’s efforts to survive the chaos, Contagion, much like 2012, takes a broader view. Family man Matt Damon is the stand-in for the guy on the street; wife Gwyneth Paltrow dies within the first minutes, evoking cheers across the internet and leaving Damon to try to protect his surviving daughter from disease. Most of the movie is about the CDC and WHO’s efforts to track down the virus’ source, identify its characteristics, and create a vaccine.

The result is a race against two things: the clock, and a force of nature that could mutant at any time. Even more horrifying, however, is Steven Soderbergh’s relentless illustration that we’re all totally boned against infection and the only chance of staying healthy is to seal yourself in a bubble. A bubble with a lot of machine guns strapped to its sides. Stop touching things, people! You’re going to kill us all!

Contagion doesn’t just have an ensemble cast (you got Bryan Cranston, Kate Winslet, Laurence Fishburne, John Hawkes, and Marion Cotillard–oh, and the always-awesome Enrico Colantoni), it’s got an ensemble plot. Some of its threads are stronger than others, but they work great as a whole, building to a disturbingly plausible and pleasingly comprehensive look at how something we can’t see could threaten everything we’ve built together.

Well, not quite. But the fine man over at Free Book Reviews did give The White Tree a very, very nice writeup. Seriously, the first sentence of the review proper includes the word “masterpiece” and that’s not preceded by the words “not a,” anti-“, or “what in Bizarro World would be considered a.” Give it a read.

It’s been a while now since I finished or reread The White Tree and it’s been very cool to see the odd review roll in and remind me of what’s between the covers. Like that main characters Dante and Blays get into and perform an awful lot of trouble. The review puts it better than I could when it says, in reference to the two, “not all heroes have to always do the right thing to do the right thing.”

One of the main things I wanted to do with that book was write an epic fantasy where the heroes are very rarely faced with obvious choices between good and evil, leaving them to make a lot of decisions that are questionable, amoral, or outright wrong–but without making them antiheroes, exactly. I’m hardly the first one to do that, but it’s still gratifying to read about someone else getting the same kick out of that as I did.

Incidentally, The White Tree‘s still available at Amazon, Smashwords, and Barnes & Noble.

Full review available at the Herald.

I was looking forward to Apollo 18. I’ve been looking forward to it for a while now–its original release date was something like April 22, I think, and somewhere around that time, I saw a trailer for a movie where a secret moon mission was investigating something strange we’d found there. Oh man! I thought. That concept is exactly the kind of thing I would love! I can’t wait to see this. Then, a few seconds later, a logo appeared and I realized it was fucking Transformers: Bark at the Moon.

Then something bizarre happened. A couple weeks after that, I saw a trailer for another movie revolving around a secret moon mission. It was as if the universe had yanked my secret-moon-mission football away from me only to say “Just kidding, here it is after all. Have fun!” Amazing! When does something like that happen to you? Never, that’s when.

Then I went to see Apollo 18. In the ultimate Lucy-football move, it was worse than Dark of the Moon.

It isn’t immediately obvious that Apollo 18 will be shitty. Not to me, anyway. I find this is true of a lot of bad movies (the big ones, anyway). Generally, as I’m watching something that turns out to be terrible, I’m thinking “Well, this hasn’t really grabbed me, but maybe the second half will do something with the kinda boring stuff that’s happened so far.” Then everything shoots off the rails and the movie’s total badness becomes clearer than the void of space, which is as clear as you can get because it is a vacuum. Space.

In this case, signs of Apollo 18‘s suck didn’t appear to me until they reached the moon. That’s when director Gonzalo Lopez-Gallago decided that scenes are not something that should be coherent. I get that it’s found footage from the ’70s that was recovered from the inky void of space/the dusty, windless surface of the moon, but I also get that I am a human being whose eyes have a hard time making sense of grainy, distorted, jumpy, cut-happy sequencing.

Of course, it doesn’t matter so much, because it turns out there just isn’t that much to see. SPOILERS to follow.

What’s on the moon? Rock-monsters. Small stones that are actually crab-bug things that burrow inside one of the astronauts, give him a plague, and make him insane. A lot of people have ragged on this concept, which okay, but it really is no less silly than giant fucking truck-people from beyond the stars showing up to stage a war on planet Earth. On the sci-fi silliness scale, I give rock-monsters on the moon about a 6.5. Maybe a 7. Faintly ridiculous, sure, but not irredeemably so. I mean, they’re not actually rocks. They just have space-camouflage.

But we learn essentially zero about them. Where did they come from? Have they always been there? Do they hibernate when food sources don’t come along? Because in the 4-billion-odd-year history of the moon, there have only been what, like a couple of guys who actually walked around on it. There may also have been a monkey at some point. Unless these things eat gray, potential prey sources are a little scarce. As for the particulars of the space madness they introduce to one of the crew, or who the crewmembers are themselves, all of that is pretty much left up to the imagination. It’s like the creators came up with the whole crab-rocks on the moon idea, looked at each other, and said “Well, that’s it then. Let’s roll!”

Thing is, you don’t even need much if any exposition. Cloverfield hardly begins to answer anything about its Manhattan-stomping monster. But we know plenty about the characters. And the pacing and story beats of the script are impeccable (whatever you think of the movie itself).

Apollo 18 has neither material nor execution. It’s just there. If “there” is ever “on your TV,” you should probably turn it off.

About Me



I am a Science Fiction and Fantasy author, based in LA. Read More.

Archives

Featured Books
My Book GenresMy Book Series