sales

Actually, this one’s a reprint, so maybe it should be Sale #10.1? Whatever the case, Cossmass Infinities has picked up 10% for publication. Should publish in October.

This marks many firsts for me: the first time I’ve been paid in pounds (instantly converted to USD by PayPal–the modern age is certainly convenient, but in some ways it’s less fun); the first time I’ve sold a reprint (this is a highly technical industry term for “story you’ve already sold elsewhere”); and the first time I’ll have a piece appear in audio or podcast form (at least, for public consumption).

Actually, I’m not completely certain this counts as a reprint, given that it’s in a different format from the original form of publication. In any event, this is an important part of being a professional: selling the same shit repeatedly to different people. I’ve wondered how much money there really is in short fiction, but this is something I didn’t take into account. I heard Ellen Datlow and others speak about this on a panel on reprints at RadCon, but Dead Wesley Smith explains it best in his post on the writer’s Magic Bakery.

Just heard today Big Pulp is picking up my story “Death Among the Grasseaters.” As a story about malevolent deer, I almost didn’t write it–my instinct was to dismiss the idea as too silly–but then I thought it could work if I played it straight, and that the challenge of writing a spooky story about Bambis could be a cool challenge.

Slated for publication in November. Meanwhile, my stuff in The Aether Age: Helios sounds like it’ll come out in August. Ain’t gonna be rich any time soon, but it’s emotionally rewarding to have more publications coming down the pipeline, and I’m sure those emotional dollars will be redeemable for federal currency any day now.

“The Battle for Moscow, Idaho,” available at Reflection’s Edge.

This story’s from the start of a period when I was trying to get all my short pieces to capture a single emotion. In this case, regret–and how it keeps on hurting you long after the regrettable incident’s forgotten. Back then I’d hardly written any short stories since college and had just spent half a year writing and revising an epic fantasy novel, so it’s more than a little possible my so-called “short” work was bloated as a dead comedian. I revised it a couple times and that only made it longer; I was fleshing out the speculative elements and doing my damnedest to clear up the logic in a story where the main character’s barely aware of what’s happening to him.

When I sent it off to Reflection’s Edge, editor Sharon Dodge noticed that bloat at once. She’d only done some line-editing on my two previous stories over there, so her suggestion I make major changes–to tighten it significantly, basically–caught me by surprise. When I waded into the story, I found it shockingly easy to cut 6800 words down to 5400 without losing anything I loved. (Well, there was one paragraph I thought was awesome but didn’t advance the story. RIP, mini-rant on whacked-out survivalists.)

Her own pass shaved it down to 4700 at the sum cost of a whole lot of blather and a single half paragraph I considered plot-crucial. That part’s back in. The rest is gone, and I don’t regret losing any of it.

Some people question the value of running stuff in anything that pays less than the prozines or is less prestigious than Electric Velocipede, but this made me a bit of money and earned me a few readers. Just as important, working with Ms. Dodge has taught me something every career writer needs to know: how to take editorial direction, and when to argue with them over a proposed change. The answer to that, it turns out, is “Far less often than I thought.”

Publication history: Appeared in M-Brane SF #5. Happily, this issue was reviewed by Tangent Online; “Steve Kendrick’s Disease” went on to make Tangent Online’s 2009 Recommended Reading List

Genesis of the story (SPOILERS ENSUE): I’d been watching a lot of movies where everyone dies at the end, which got me thinking about a college workshop I was in where the professor decried stories where your protagonist dies as cheating. Yet these movies worked. How’d they do it? How could I write a story where everyone dies without it being nihilistic and obnoxious?

First off, I gave them a dangerous, desperate job that would land them in their particular trouble. I wanted to flash a bit of the pink behind my ears by showing how people on the fringes of existence get forced into methods of survival that are much, much riskier than what most of us have to face on a daily basis.

As a slight twist, I decided to give them advance warning they were going to die. I wanted to see how they’d react once they realized all the old rules no longer applied and they could basically do whatever they wanted in the meantime. Those pages were very, very fun to write.

But I didn’t have an outline, and the ending was killing me worse than it was killing my characters. One thing those movies had in common was their characters always redeemed themselves just before (or through) their deaths–in other words, they gave their deaths meaning. Looking back on the logic of my story, the answer suggested itself: they had to ensure what happened to them wouldn’t happen to anyone else.

I didn’t come up with the very last lines until the very end. I’m glad I did. Not only did they add a lot of resonance to the story, it gave me a technique to steal when I wrote my next novel a year later.

Available here. This isn’t the order the stories will appear in the book, but several of those names are going to be familiar to regular M-Brane readers. I’m pretty excited to get this thing in my hands (current release date August ’10): the experience of reading a batch of different people all writing in the same world with no idea what the other authors are up to is going to be strange and enthralling.

Sold not one but two stories to the first Aether Age anthology (Hadley Rille, 2010). The first, “The Inspiration of Philocrates,” is the story of four Greeks on a secret mission on the eve of war–and the man who intends to betray them. (Like that dramatic summary? Learned that reviewin’ movies!) The second, “The Arms of the World,” is about a small society of Persians exiled to the moon and their effort to get back home. Which involves hijacking an airship.

Publication date isn’t set in stone yet, but they’re estimating an August release right now. I am excited with a capital excited.

To Reflection’s Edge. Was a long and frustrating gap between my last sale and this one. It may release in their upcoming December issue, otherwise I don’t think they publish again until the summer.

I’m growing to love working with editor Sharon Dodge. Misleadingly, this was the first piece of short SFF I ever wrote–misleading because I’d written one fantasy and one sci-fi novel already, plus an undergrad degree’s worth of literary short stories–and even after a couple revisions, indeed due in part to those revisions, it had some bloat to it, and once she brought that to my attention, it was obvious. You know what I found out? It’s much easier to kill your toddlers than your babies. With two years of distance from the original draft, I found it no trouble at all to chop all kinds of material out, including at least one paragraph I loved, to eventually reduce it 1300 words. It now weighs in at 5400; right around a 20% decrease.

I hope this sort of info isn’t some kind of trade secret: I always believed in this story, which is why I sent it to her in the first place, but without a sharp editorial insight (and of course my brilliant decision to run with her more-brilliant suggestion), it may never have sold. I think that, like finding good entertainment critics, the key to editors is finding ones you trust. When those ones have something to say to you, you’d damned well better listen to them.

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